
A fine-jewellery brand and store for a fictional label, designed in Figma and built as a live twelve-page Webflow site — working shopping interactions and scroll-led motion, with no custom code.
UX/UI design · Web design · Webflow build
Product & UI/UX designer — India
I'm Saumya — a product designer exploring where human behaviour, thoughtful interfaces and emerging technology meet.
(01) — Case studies
Five recent projects across e-commerce, mobile product design, MVP product design, service design and web design — each a different kind of problem.
View all work
A fine-jewellery brand and store for a fictional label, designed in Figma and built as a live twelve-page Webflow site — working shopping interactions and scroll-led motion, with no custom code.
UX/UI design · Web design · Webflow build







A mobile concept that brings everyday shopping, conversations and calls, and short world updates together around one simple action: sharing something useful with the people you choose.
Product design · Mobile UX/UI · Design system


A complete first release for a crypto gaming platform: one product shell that holds 18 casino games, 11 sports, live casino, lottery and a crypto wallet, designed screen by screen and handed to developers.
Product design · UX/UI design · Design system











A concept that brings home-style tiffin subscriptions into Zomato, with AI recommendations that plan a week of meals around a person’s budget, diet and routine.
Service design · Mobile UX/UI · AI personalisation

A 30-page website for an IT consulting studio with six practice areas: services visitors can enter by their priority, proof that builds trust, and two prototyped ways to start a conversation.
UX/UI design · Web design · Prototyping
(02) — Introduction
I design digital products where clarity isn't decoration — it's the point. I start with people, untangle complex information and shape interfaces that feel obvious in hindsight — from research and flows to high-fidelity UI and developer handoff.
(03) — Philosophy
Four ideas that shape every project, from the first question to developer handoff.
I start by asking why something works — and for whom. Context, constraints and real needs come before pixels.
Unclear information has a cost. I shape hierarchy, language and flow so people never have to guess.
Reusable components and consistent patterns make products easier to use, easier to build and ready to grow.
Developer-ready specs, documentation and close collaboration keep the shipped product true to the design.
(04) — Capabilities
UX and UI, end to end — from research and flows to interfaces, prototypes and handoff. Each one opens the case study where it shows.
Toolkit
(05) — Let's connect
Hiring for a product design role, shaping an MVP or exploring an idea? I'd love to hear about it.